CBaseClientState::HandleReservationResponse
0x00101420 · 195 bytes · __thiscall
_ZN16CBaseClientState25HandleReservationResponseER8netadr_sb
Decompiled
undefined (3 params)
/* CBaseClientState::HandleReservationResponse(netadr_s&, bool) */
void __thiscall
CBaseClientState::HandleReservationResponse(CBaseClientState *this,netadr_s *param_1,bool param_2)
{
undefined4 *puVar1;
int iVar2;
char cVar3;
cVar3 = netadr_s::IsLoopback(param_1);
if ((cVar3 == '\0') &&
(cVar3 = CAddressList::IsAddressInList((CAddressList *)(this + 0x174),param_1), cVar3 == '\0'))
{
return;
}
puVar1 = *(undefined4 **)(this + 0x158);
*(undefined4 *)(this + 0x158) = 0;
if (*(int *)(this + 0x164) != 0) {
KeyValues::deleteThis();
*(undefined4 *)(this + 0x164) = 0;
}
if (puVar1 == (undefined4 *)0x0) {
return;
}
if (*(int *)(this + 0x154) != 0) {
*(uint *)(*(int *)(this + 0x154) + 4) = 4 - (uint)!param_2;
iVar2 = *(int *)(this + 0x154);
*(undefined4 *)(iVar2 + 8) = *(undefined4 *)param_1;
*(undefined4 *)(iVar2 + 0xc) = *(undefined4 *)(param_1 + 4);
*(undefined2 *)(iVar2 + 0x10) = *(undefined2 *)(param_1 + 8);
}
/* WARNING: Could not recover jumptable at 0x001014bf. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)*puVar1)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.