L L4D2node

CBaseClientState::ProcessSetConVar

0x001005a0 · 671 bytes · __thiscall

_ZN16CBaseClientState16ProcessSetConVarEP13NET_SetConVar

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseClientState::ProcessSetConVar(NET_SetConVar*) */

undefined4 __thiscall
CBaseClientState::ProcessSetConVar(CBaseClientState *this,NET_SetConVar *param_1)

{
  char *pcVar1;
  char cVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  undefined4 local_3c;
  undefined4 local_38;
  int *local_30 [2];
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (_exit == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_3c,0,0,0,0,"/data/src/engine/./baseclientstate.cpp",0x604,
               &ProcessSetConVar(NET_SetConVar*)::tm_fmt,"(%s)%s","Unaccounted","ProcessSetConVar");
    local_20 = _exit;
  }
  iVar4 = _DAT_0040b9d4;
  local_28 = local_3c;
  local_24 = local_38;
  if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
                    /* try { // try from 00100736 to 00100784 has its CatchHandler @ 0010087a */
    iVar5 = ThreadGetCurrentId();
    if (iVar4 == iVar5) {
      if ((char *)*_DAT_0040b030 != "ProcessSetConVar") {
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a6dca,&DAT_00000001,0x2a054b);
      }
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
  }
                    /* try { // try from 0010065c to 00100726 has its CatchHandler @ 00100859 */
  cVar2 = (**(code **)(**(int **)(this + 0x10) + 0x18))(*(int **)(this + 0x10));
  if ((cVar2 == '\0') && (0 < *(int *)(param_1 + 0x58))) {
    iVar5 = 0;
    iVar4 = 0;
    do {
      pcVar3 = (char *)(*(int *)(param_1 + 0x4c) + iVar5);
      pcVar1 = pcVar3 + 0x104;
      ConVarRef::ConVarRef((ConVarRef *)local_30,pcVar3);
      cVar2 = ConVarRef::IsValid((ConVarRef *)local_30);
      if (cVar2 == '\0') {
        ConMsg("SetConVar: No such cvar ( %s set to %s), skipping\n",pcVar3,pcVar1);
      }
      else {
        cVar2 = (**(code **)(*local_30[0] + 0x18))(local_30[0],0x2000);
        if (cVar2 == '\0') {
                    /* try { // try from 001007aa to 001007ae has its CatchHandler @ 00100859 */
          ConMsg("SetConVar: Can\'t set server cvar %s to %s, not marked as FCVAR_REPLICATED on client\n"
                 ,pcVar3,pcVar1);
        }
        else if (DAT_003b7f64 < 2) {
          (**(code **)*local_30[0])(local_30[0],pcVar1);
          DevMsg("SetConVar: %s = \"%s\"\n",pcVar3,pcVar1);
        }
      }
      iVar4 = iVar4 + 1;
      iVar5 = iVar5 + 0x208;
    } while (iVar4 < *(int *)(param_1 + 0x58));
  }
  iVar4 = _DAT_0040b9d4;
  if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
    iVar5 = ThreadGetCurrentId();
    if (iVar4 == iVar5) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)