L L4D2node

CBaseClientState::FileDenied

0x000fcd20 · 16 bytes · __cdecl

_ZN16CBaseClientState10FileDeniedEPKcjb

Decompiled

undefined (3 params)

/* CBaseClientState::FileDenied(char const*, unsigned int, bool) */

void CBaseClientState::FileDenied(char *param_1,uint param_2,bool param_3)

{
  ConMsg("CBaseClientState::FileDenied: %s.\n");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)