CBaseClient::DisconnectSplitScreenUser
0x000fa2b0 · 209 bytes · __thiscall
_ZN11CBaseClient25DisconnectSplitScreenUserEPS_
Decompiled
undefined (2 params)
/* CBaseClient::DisconnectSplitScreenUser(CBaseClient*) */
void __thiscall CBaseClient::DisconnectSplitScreenUser(CBaseClient *this,CBaseClient *param_1)
{
undefined **local_64;
undefined1 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined8 local_50;
undefined4 local_48;
undefined4 local_44;
undefined8 local_40;
undefined4 local_38;
undefined4 local_34;
undefined1 local_30;
undefined8 local_2c;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
CBaseServer::QueueSplitScreenDisconnect((CBaseServer *)&sv,this,param_1);
local_10 = *(undefined4 *)(param_1 + 0x34);
local_14 = *(undefined4 *)(param_1 + 0x14);
local_50 = 0;
local_40 = 0;
local_2c = 0;
local_58 = 0;
local_54 = 0;
local_48 = 0;
local_44 = 0;
local_38 = 0;
local_34 = 0;
local_30 = 0;
local_24 = 0;
local_20 = 0;
local_60 = 1;
local_5c = 0;
local_64 = &PTR__SVC_SplitScreen_002a2188;
local_18 = 1;
(**(code **)(**(int **)(this + 0xe8) + 0x128))(*(int **)(this + 0xe8),local_14);
(**(code **)(*(int *)this + 100))(this,&local_64,1,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.