CBaseClient::ProcessSignonStateMsg
0x000fa1a0 · 201 bytes · __cdecl
_ZN11CBaseClient21ProcessSignonStateMsgEii
Decompiled
undefined (2 params)
/* CBaseClient::ProcessSignonStateMsg(int, int) */
undefined4 CBaseClient::ProcessSignonStateMsg(int param_1,int param_2)
{
CBaseClient *this;
int *piVar1;
int *piVar2;
undefined4 uVar3;
int iVar4;
uVar3 = (**(code **)(*(int *)param_1 + 0x94))(param_1);
piVar2 = g_pMDLCache;
if ((char)uVar3 != '\0') {
return uVar3;
}
(**(code **)(*g_pMDLCache + 0xb8))(g_pMDLCache);
switch(*(undefined4 *)(param_1 + 0xec)) {
case 2:
*(undefined1 *)(param_1 + 0xb5) = 1;
uVar3 = 1;
goto LAB_000fa200;
case 3:
uVar3 = (**(code **)(*(int *)param_1 + 0xec))(param_1);
goto LAB_000fa200;
case 4:
/* try { // try from 000fa1f5 to 000fa1fa has its CatchHandler @ 000fa27e */
(**(code **)(*(int *)param_1 + 0xf0))(param_1);
break;
case 5:
iVar4 = 0;
do {
piVar1 = *(int **)(param_1 + 0x18 + iVar4 * 4);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0xf4))(piVar1);
}
iVar4 = iVar4 + 1;
} while (iVar4 != 4);
break;
case 6:
iVar4 = 0;
do {
this = *(CBaseClient **)(param_1 + 0x18 + iVar4 * 4);
if (this != (CBaseClient *)0x0) {
/* try { // try from 000fa22d to 000fa26a has its CatchHandler @ 000fa27e */
SendFullConnectEvent(this);
}
iVar4 = iVar4 + 1;
} while (iVar4 != 4);
}
uVar3 = 1;
LAB_000fa200:
(**(code **)(*piVar2 + 0xbc))(piVar2);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.