CBaseClient::StartTrace
0x000f9c80 · 36 bytes · __thiscall
_ZN11CBaseClient10StartTraceER8bf_write
Decompiled
undefined (2 params)
/* CBaseClient::StartTrace(bf_write&) */
void __thiscall CBaseClient::StartTrace(CBaseClient *this,bf_write *param_1)
{
undefined4 uVar1;
if (*(int *)(this + 0x1d6e4) != 0) {
uVar1 = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)(this + 0x1d6e8) = uVar1;
*(undefined4 *)(this + 0x1d6ec) = uVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.