CBaseClient::ApplyConVars
0x000f9c30 · 29 bytes · __thiscall
_ZN11CBaseClient12ApplyConVarsER10CUtlVectorI16NetMessageCvar_t10CUtlMemoryIS1_iEE
Decompiled
undefined (2 params)
/* CBaseClient::ApplyConVars(CUtlVector<NetMessageCvar_t, CUtlMemory<NetMessageCvar_t, int> >&) */
void __thiscall CBaseClient::ApplyConVars(CBaseClient *this,CUtlVector *param_1)
{
if (*(int *)(this + 0xac) < 0x3e9) {
ApplyConVars(this,param_1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.