L L4D2node

CBaseClient::FireGameEvent

0x000f9370 · 705 bytes · __thiscall

_ZN11CBaseClient13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseClient::FireGameEvent(IGameEvent*) */

void __thiscall CBaseClient::FireGameEvent(CBaseClient *this,IGameEvent *param_1)

{
  code *pcVar1;
  char cVar2;
  undefined1 uVar3;
  char *pcVar4;
  int iVar5;
  undefined4 uVar6;
  int in_GS_OFFSET;
  undefined4 local_4c4;
  undefined4 local_4c0;
  undefined4 local_4b8;
  undefined4 local_4b4;
  int local_4b0;
  undefined **local_4ac;
  undefined1 local_4a8;
  undefined4 local_4a4;
  undefined4 local_4a0;
  undefined4 local_49c;
  undefined8 local_498;
  undefined4 local_490;
  undefined4 local_48c;
  undefined8 local_488;
  undefined4 local_480;
  undefined4 local_47c;
  undefined1 local_478;
  undefined8 local_474;
  undefined4 local_46c;
  undefined4 local_468;
  undefined4 local_45c;
  undefined1 local_458;
  undefined4 local_454;
  undefined4 local_450;
  bf_write local_438 [24];
  undefined1 local_420 [1024];
  int local_20;
  
  local_4c4 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_4c0 = 0;
  if (_g_Telemetry == 0) {
    local_4b0 = 0;
  }
  else {
    (**(code **)(_g_Telemetry + 0x50))
              (_g_Telemetry,&local_4c4,0,0x32,0,0,"/data/src/engine/./baseclient.cpp",0x2c5,
               &FireGameEvent(IGameEvent*)::tm_fmt,&DAT_002c48a3,"FireGameEvent");
    local_4b0 = _g_Telemetry;
  }
  local_4a0 = 0;
  local_49c = 0;
  local_498 = 0;
  local_490 = 0;
  local_48c = 0;
  local_488 = 0;
  local_480 = 0;
  local_47c = 0;
  local_478 = 0;
  local_474 = 0;
  local_46c = 0;
  local_468 = 0;
  local_4a8 = 1;
  local_4a4 = 0;
  local_4ac = &PTR__SVC_GameEvent_002a1f48;
  local_458 = 0;
  local_45c = 0;
  local_454 = 0xffffffff;
  local_450 = 0;
  local_4b8 = local_4c4;
  local_4b4 = local_4c0;
                    /* try { // try from 000f94e6 to 000f94ea has its CatchHandler @ 000f9664 */
  bf_write::bf_write(local_438);
                    /* try { // try from 000f9510 to 000f9587 has its CatchHandler @ 000f9642 */
  bf_write::StartWriting(local_438,local_420,0x400,0,-1);
  cVar2 = (**(code **)(s_GameEventManager + 0x30))(&s_GameEventManager,param_1,local_438);
  if (cVar2 == '\0') {
    uVar6 = (**(code **)(*(int *)param_1 + 8))(param_1);
    DevMsg("GameEventManager: failed to serialize event \'%s\'.\n",uVar6);
  }
  else if (*(int **)(this + 0xe8) != (int *)0x0) {
    pcVar1 = *(code **)(**(int **)(this + 0xe8) + 0xa8);
    uVar3 = (**(code **)(*(int *)param_1 + 0xc))(param_1);
    (*pcVar1)(*(undefined4 *)(this + 0xe8),&local_4ac,uVar3,0);
    pcVar4 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
    iVar5 = _V_stricmp(pcVar4,"server_pre_shutdown");
    if (iVar5 == 0) {
                    /* try { // try from 000f9603 to 000f9637 has its CatchHandler @ 000f9642 */
      (**(code **)(**(int **)(this + 0xe8) + 0xc4))(*(int **)(this + 0xe8),0);
    }
  }
  local_4ac = &PTR__INetMessage_002a1188;
  if (local_4b0 != 0) {
    (**(code **)(local_4b0 + 0x54))(local_4b0,local_4b8,local_4b4,0,0,0);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)