CBaseClient::IgnoreTempEntity
0x000f7d60 · 43 bytes · __thiscall
_ZN11CBaseClient16IgnoreTempEntityEP10CEventInfo
Decompiled
undefined (2 params)
/* CBaseClient::IgnoreTempEntity(CEventInfo*) */
uint __thiscall CBaseClient::IgnoreTempEntity(CBaseClient *this,CEventInfo *param_1)
{
int iVar1;
uint uVar2;
iVar1 = (**(code **)(*(int *)this + 0x10))(this);
uVar2 = CEngineRecipientFilter::IncludesPlayer
((CEngineRecipientFilter *)(param_1 + 0x1c),iVar1 + 1);
return uVar2 ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.