CBaseClient::SetName
0x000f7720 · 523 bytes · __thiscall
_ZN11CBaseClient7SetNameEPKc
Decompiled
undefined (2 params)
/* CBaseClient::SetName(char const*) */
void __thiscall CBaseClient::SetName(CBaseClient *this,char *param_1)
{
CBaseClient *pCVar1;
CBaseClient CVar2;
char cVar3;
int iVar4;
CBaseClient *pCVar5;
char *pcVar6;
int iVar7;
int in_GS_OFFSET;
int local_58;
char local_40 [32];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pCVar1 = this + 0x3c;
iVar4 = V_strncmp(param_1,(char *)pCVar1,0x20);
if (iVar4 != 0) {
CVar2 = (CBaseClient)*param_1;
pCVar5 = pCVar1;
if (CVar2 != (CBaseClient)0x0) {
LAB_000f7793:
do {
param_1 = param_1 + 1;
if ((CVar2 != (CBaseClient)0x7e) && (CVar2 != (CBaseClient)0x25)) {
if ((CVar2 == (CBaseClient)0x23) && (pCVar5 == pCVar1)) {
CVar2 = (CBaseClient)*param_1;
if (CVar2 == (CBaseClient)0x0) break;
goto LAB_000f7793;
}
*pCVar5 = CVar2;
pCVar5 = pCVar5 + 1;
}
CVar2 = (CBaseClient)*param_1;
if ((CVar2 == (CBaseClient)0x0) || (this + 0x5b <= pCVar5)) break;
} while( true );
}
*pCVar5 = (CBaseClient)0x0;
iVar4 = _V_strlen((char *)pCVar1);
if (iVar4 < 1) {
V_snprintf((char *)pCVar1,0x20,"unnamed");
}
local_58 = 1;
do {
for (iVar4 = 0; iVar7 = (**(code **)(**(int **)(this + 0xb8) + 0x20))(*(int **)(this + 0xb8)),
iVar4 < iVar7; iVar4 = iVar4 + 1) {
pCVar5 = (CBaseClient *)
(**(code **)(**(int **)(this + 0xb8) + 0x1c))(*(int **)(this + 0xb8),iVar4);
cVar3 = (**(code **)(*(int *)pCVar5 + 0x80))(pCVar5);
if ((cVar3 != '\0') && (pCVar5 != this + 4)) {
pcVar6 = (char *)(**(code **)(*(int *)pCVar5 + 0x48))(pCVar5);
iVar7 = _V_stricmp(pcVar6,(char *)pCVar1);
if (iVar7 == 0) break;
}
}
iVar7 = (**(code **)(**(int **)(this + 0xb8) + 0x20))(*(int **)(this + 0xb8));
if (iVar7 <= iVar4) goto LAB_000f78a7;
pCVar5 = pCVar1;
if (((this[0x3c] == (CBaseClient)0x28) &&
(pCVar5 = this + 0x3f, this[0x3e] != (CBaseClient)0x29)) &&
(pCVar5 = this + 0x40, this[0x3f] != (CBaseClient)0x29)) {
pCVar5 = pCVar1;
}
V_snprintf(local_40,0x20,"(%d)%-.*s",local_58,0x1c,pCVar5);
V_strncpy((char *)pCVar1,local_40,0x20);
local_58 = local_58 + 1;
} while( true );
}
LAB_000f78d9:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
LAB_000f78a7:
KeyValues::SetString(*(KeyValues **)(this + 0xb0),"name",(char *)pCVar1);
(**(code **)(**(int **)(this + 0xb8) + 0xc0))(*(int **)(this + 0xb8),*(undefined4 *)(this + 0x30))
;
goto LAB_000f78d9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.