CBaseClient::GetMaxAckTickCount
0x000f7510 · 36 bytes · __thiscall
_ZNK11CBaseClient18GetMaxAckTickCountEv
Decompiled
undefined (1 param)
/* CBaseClient::GetMaxAckTickCount() const */
int __thiscall CBaseClient::GetMaxAckTickCount(CBaseClient *this)
{
int iVar1;
int iVar2;
iVar2 = *(int *)(this + 0xf0);
if (*(int *)(this + 0xf0) < *(int *)(this + 0xf8)) {
iVar2 = *(int *)(this + 0xf8);
}
iVar1 = *(int *)(this + 0xf4);
if (*(int *)(this + 0xf4) <= iVar2) {
iVar1 = iVar2;
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.