CBaseClient::ProcessTick
0x000f7310 · 78 bytes · __thiscall
_ZN11CBaseClient11ProcessTickEP8NET_Tick
Decompiled
undefined (2 params)
/* CBaseClient::ProcessTick(NET_Tick*) */
void __thiscall CBaseClient::ProcessTick(CBaseClient *this,NET_Tick *param_1)
{
(**(code **)(**(int **)(this + 0xe8) + 0x114))
(*(int **)(this + 0xe8),*(undefined4 *)(param_1 + 0x50),*(undefined4 *)(param_1 + 0x54))
;
/* WARNING: Could not recover jumptable at 0x000f735c. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 200))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.