L L4D2node

CBaseClient::GetRate

0x000f7200 · 31 bytes · __thiscall

_ZNK11CBaseClient7GetRateEv

Decompiled

undefined (1 param)

/* CBaseClient::GetRate() const */

undefined4 __thiscall CBaseClient::GetRate(CBaseClient *this)

{
  undefined4 uVar1;
  
  if (*(int **)(this + 0xe8) != (int *)0x0) {
                    /* WARNING: Could not recover jumptable at 0x000f7219. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    uVar1 = (**(code **)(**(int **)(this + 0xe8) + 0x14))();
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)