StringLessThan
0x000f40e0 · 52 bytes · __cdecl
_Z14StringLessThanRKPKcS2_
Decompiled
undefined (2 params)
/* StringLessThan(char const* const&, char const* const&) */
uint StringLessThan(char **param_1,char **param_2)
{
uint uVar1;
if (*param_1 == (char *)0x0) {
return 0;
}
if (*param_2 != (char *)0x0) {
uVar1 = strcmp(*param_1,*param_2);
return uVar1 >> 0x1f;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.