L L4D2node

VOX_Touch

0x000f3e40 · 346 bytes · __cdecl

_Z9VOX_TouchPKcR8CUtlDictIiiE

Decompiled

undefined (2 params)

/* VOX_Touch(char const*, CUtlDict<int, int>&) */

void VOX_Touch(char *param_1,CUtlDict *param_2)

{
  int iVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  Node_t *local_34;
  char *local_24 [5];
  
  if (param_1 != (char *)0x0) {
    iVar4 = *(int *)(param_2 + 0x10);
    local_24[0] = param_1;
    if (iVar4 != -1) {
      iVar3 = *(int *)(param_2 + 4);
      do {
        iVar1 = iVar4 * 0x18;
        cVar2 = (**(code **)param_2)(local_24,iVar3 + 0x10 + iVar1);
        if (cVar2 == '\0') {
          cVar2 = (**(code **)param_2)(*(int *)(param_2 + 4) + iVar1 + 0x10,local_24);
          if (cVar2 == '\0') {
            if (iVar4 != -1) {
              return;
            }
            break;
          }
          if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
               ::Links(int)::s_Sentinel == '\0') &&
             (iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
                                           ::Links(int)::s_Sentinel), iVar4 != 0)) {
            CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
            ::Links(int)::s_Sentinel = 0xffffffff;
            DAT_0034075c = 0xffffffff;
            DAT_00340760 = 0xffffffff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
                                 ::Links(int)::s_Sentinel);
          }
          iVar3 = *(int *)(param_2 + 4);
          iVar4 = *(int *)(iVar3 + 4 + iVar1);
        }
        else {
          if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
               ::Links(int)::s_Sentinel == '\0') &&
             (iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
                                           ::Links(int)::s_Sentinel), iVar3 != 0)) {
            CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
            ::Links(int)::s_Sentinel = 0xffffffff;
            DAT_0034075c = 0xffffffff;
            DAT_00340760 = 0xffffffff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
                                 ::Links(int)::s_Sentinel);
          }
          iVar3 = *(int *)(param_2 + 4);
          iVar4 = *(int *)(iVar3 + iVar4 * 0x18);
        }
      } while (iVar4 != -1);
    }
  }
  local_34 = (Node_t *)local_24;
  local_24[0] = strdup(param_1);
  CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
  ::Insert((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
            *)param_2,local_34);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)