L L4D2node

VOX_GroupAdd

0x000f2ee0 · 361 bytes · __cdecl

_Z12VOX_GroupAddPKc

Decompiled

undefined (1 param)

/* VOX_GroupAdd(char const*) */

int VOX_GroupAdd(char *param_1)

{
  undefined2 *puVar1;
  int iVar2;
  size_t sVar3;
  uint uVar4;
  short *psVar5;
  int iVar6;
  int iVar7;
  undefined1 *puVar8;
  int in_GS_OFFSET;
  int iStackY_40;
  int local_30 [3];
  short local_24;
  undefined2 local_22;
  int local_20;
  
  puVar8 = &stack0xffffffc4;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iStackY_40 = 0xf2eff;
  sVar3 = strlen(param_1);
  iVar6 = sVar3 - 1;
  if ((iVar6 < 1) || (9 < (int)param_1[sVar3 - 1] - 0x30U)) {
    iVar6 = -1;
  }
  else {
    do {
      if (9 < (int)param_1[iVar6] - 0x30U) {
        iVar7 = iVar6 + 2;
        uVar4 = iVar6 + 0x11U & 0xfffffff0;
        goto LAB_000f2f3f;
      }
      iVar6 = iVar6 + -1;
    } while (iVar6 != 0);
    iVar7 = 2;
    uVar4 = 0x10;
LAB_000f2f3f:
    iVar2 = -(uVar4 + 0x10);
    puVar8 = &stack0xffffffc4 + iVar2;
    *(int *)(&stack0xffffffcc + iVar2) = iVar7;
    local_30[0] = (int)local_30 + iVar2;
    *(char **)(&stack0xffffffc8 + iVar2) = param_1;
    iVar6 = local_30[0];
    *(int *)(&stack0xffffffc4 + iVar2) = local_30[0];
    *(undefined4 *)((int)&iStackY_40 + iVar2) = 0xf2f62;
    V_strncpy(*(char **)(&stack0xffffffc4 + iVar2),*(char **)(&stack0xffffffc8 + iVar2),
              *(int *)(&stack0xffffffcc + iVar2));
    *(int *)(&stack0xffffffcc + iVar2) = iVar6;
    *(undefined1 **)(&stack0xffffffc8 + iVar2) = sentencegroup_t::s_SymbolTable;
    *(short **)(&stack0xffffffc4 + iVar2) = &local_24;
    *(undefined4 *)((int)&iStackY_40 + iVar2) = 0xf2f79;
    CUtlSymbolTable::AddString(*(char **)(&stack0xffffffc4 + iVar2));
    if (DAT_00350424 < 1) {
LAB_000f2fca:
      *(int *)(&stack0xffffffc8 + iVar2) = DAT_00350424;
      *(int **)(&stack0xffffffc4 + iVar2) = &g_SentenceGroups;
      *(undefined4 *)((int)&iStackY_40 + iVar2) = 0xf2fda;
      iVar6 = CUtlVector<sentencegroup_t,CUtlMemory<sentencegroup_t,int>>::InsertBefore
                        (*(CUtlVector<sentencegroup_t,CUtlMemory<sentencegroup_t,int>> **)
                          (&stack0xffffffc4 + iVar2),*(int *)(&stack0xffffffc8 + iVar2));
      iVar7 = local_30[0];
      *(undefined1 **)(&stack0xffffffc8 + iVar2) = sentencegroup_t::s_SymbolTable;
      *(int *)(&stack0xffffffcc + iVar2) = iVar7;
      puVar1 = (undefined2 *)(g_SentenceGroups + iVar6 * 6);
      *(undefined2 **)(&stack0xffffffc4 + iVar2) = &local_22;
      *(undefined4 *)((int)&iStackY_40 + iVar2) = 0xf3001;
      CUtlSymbolTable::AddString(*(char **)(&stack0xffffffc4 + iVar2));
      puVar1[2] = local_22;
      *puVar1 = 1;
    }
    else {
      iVar6 = 0;
      psVar5 = (short *)(g_SentenceGroups + ((DAT_00350424 + -1) % DAT_00350424) * 6);
      if (psVar5[2] == local_24) {
        iVar6 = 0;
      }
      else {
        do {
          iVar6 = iVar6 + 1;
          if (iVar6 == DAT_00350424) goto LAB_000f2fca;
          psVar5 = (short *)(g_SentenceGroups + ((DAT_00350424 + -1 + iVar6) % DAT_00350424) * 6);
        } while (psVar5[2] != local_24);
      }
      *psVar5 = *psVar5 + 1;
      puVar8 = &stack0xffffffc4 + iVar2;
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    *(undefined **)(puVar8 + -4) = &UNK_000f305a;
    __stack_chk_fail();
  }
  return iVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)