L L4D2node

VOX_AddMyVirtualWords

0x000f2ae0 · 21 bytes · __cdecl

_Z21VOX_AddMyVirtualWordsiPccR10CUtlVectorI7WordBuf10CUtlMemoryIS1_iEE

Decompiled

undefined (4 params)

/* VOX_AddMyVirtualWords(int, char*, char, CUtlVector<WordBuf, CUtlMemory<WordBuf, int> >&) */

void VOX_AddMyVirtualWords(int param_1,char *param_2,char param_3,CUtlVector *param_4)

{
  VOX_AddRndVirtual(param_2,param_4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)