VOX_GroupInitAllLRUs
0x000f2620 · 178 bytes · unknown
_Z20VOX_GroupInitAllLRUsv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VOX_GroupInitAllLRUs() */
void VOX_GroupInitAllLRUs(void)
{
sentencegroup_t *psVar1;
int iVar2;
int iVar3;
int iVar4;
if (DAT_00350424 < 1) {
iVar3 = 0;
}
else {
iVar3 = 0;
iVar4 = 0;
do {
iVar2 = iVar4 + 1;
*(short *)(g_SentenceGroups + 2 + iVar4 * 6) = (short)iVar3;
iVar3 = iVar3 + *(short *)(g_SentenceGroups + iVar4 * 6);
iVar4 = iVar2;
} while (iVar2 < DAT_00350424);
}
_DAT_0035048c = 0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)&g_GroupLRU);
iVar4 = 0;
_DAT_00350490 = g_GroupLRU;
CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>>::EnsureCount
((CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>> *)&g_GroupLRU,iVar3);
if (0 < DAT_00350424) {
do {
while (psVar1 = (sentencegroup_t *)(g_SentenceGroups + iVar4 * 6), *(short *)psVar1 == 0) {
iVar4 = iVar4 + 1;
if (DAT_00350424 <= iVar4) {
return;
}
}
VOX_LRUInit(psVar1);
iVar4 = iVar4 + 1;
} while (iVar4 < DAT_00350424);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.