VOX_GroupNameFromIndex
0x000f0f00 · 64 bytes · unknown
Decompiled
undefined (0 params)
undefined4 VOX_GroupNameFromIndex(int param_1)
{
undefined4 uVar1;
undefined2 local_e [5];
uVar1 = 0;
if ((-1 < param_1) && (param_1 < DAT_00350424)) {
local_e[0] = *(undefined2 *)(g_SentenceGroups + param_1 * 6 + 4);
uVar1 = CUtlSymbolTable::String((CUtlSymbolTable *)sentencegroup_t::s_SymbolTable,local_e);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.