VOX_ParseLineCommands
0x000f0b30 · 786 bytes · __cdecl
_Z21VOX_ParseLineCommandsPci
Decompiled
undefined (2 params)
/* VOX_ParseLineCommands(char*, int) */
void VOX_ParseLineCommands(char *param_1,int param_2)
{
char *pcVar1;
uint uVar2;
uint uVar3;
int iVar4;
int iVar5;
char cVar6;
char *pcVar7;
int iVar8;
int in_GS_OFFSET;
bool bVar9;
double dVar10;
size_t local_230;
undefined2 local_222;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 != (char *)0x0) {
cVar6 = *param_1;
iVar8 = param_2 * 0xc;
uVar3 = 0;
pcVar1 = param_1;
while (cVar6 != '\0') {
pcVar7 = pcVar1;
if (cVar6 == '{') {
local_230 = 0;
}
else {
do {
pcVar7 = pcVar7 + 1;
if (*pcVar7 == '\0') break;
} while (*pcVar7 != '{');
local_230 = (int)pcVar7 - (int)pcVar1;
}
uVar2 = uVar3 + local_230;
if (0x200 < uVar2) {
DevMsg("Error! sentence too long!\n");
goto LAB_000f0cc0;
}
memcpy(local_220 + uVar3,pcVar1,local_230);
if (*pcVar7 == '\0') {
cVar6 = '\0';
}
else {
cVar6 = pcVar7[1];
pcVar7 = pcVar7 + 1;
}
do {
while ((cVar6 < '!' && (cVar6 != '\0'))) {
pcVar1 = pcVar7 + 1;
pcVar7 = pcVar7 + 1;
cVar6 = *pcVar1;
}
iVar4 = tolower((int)cVar6);
if (iVar4 == 99) {
iVar4 = V_strnicmp(pcVar7,"closecaption",0xc);
if (iVar4 == 0) {
*(byte *)(g_Sentences + 8 + iVar8) = *(byte *)(g_Sentences + 8 + iVar8) & 0x80 | 1;
pcVar7 = (char *)COM_Parse(pcVar7 + 0xc);
if ((*pcVar7 != '}') && (' ' < *pcVar7)) {
do {
pcVar7 = pcVar7 + 1;
if (*pcVar7 < '!') break;
} while (*pcVar7 != '}');
}
iVar4 = _V_strlen(&com_token);
if (iVar4 < 1) {
*(undefined2 *)(g_Sentences + 10 + iVar8) = 0xffff;
cVar6 = *pcVar7;
goto LAB_000f0c39;
}
CUtlSymbol::CUtlSymbol((CUtlSymbol *)&local_222,&com_token);
*(undefined2 *)(g_Sentences + 10 + iVar8) = local_222;
}
LAB_000f0c36:
cVar6 = *pcVar7;
}
else if (iVar4 == 0x6c) {
iVar5 = V_strnicmp(pcVar7,"len",3);
iVar4 = g_Sentences;
if (iVar5 != 0) goto LAB_000f0c36;
dVar10 = strtod(pcVar7 + 3,(char **)0x0);
*(float *)(iVar4 + iVar8 + 4) = (float)dVar10;
cVar6 = pcVar7[4];
pcVar7 = pcVar7 + 4;
while( true ) {
if (cVar6 == '\0') goto LAB_000f0c74;
if ((cVar6 < '!') || (cVar6 == '}')) break;
pcVar7 = pcVar7 + 1;
cVar6 = *pcVar7;
}
}
else {
while ((' ' < cVar6 && (cVar6 != '}'))) {
pcVar7 = pcVar7 + 1;
cVar6 = *pcVar7;
if (cVar6 == '\0') goto LAB_000f0c74;
}
}
LAB_000f0c39:
} while ((cVar6 != '}') && (cVar6 != '\0'));
pcVar7 = pcVar7 + (cVar6 != '\0');
LAB_000f0c74:
cVar6 = *pcVar7;
while ((uVar3 = uVar2, pcVar1 = pcVar7, cVar6 < '!' &&
(bVar9 = cVar6 != '\0', cVar6 = '\0', bVar9))) {
pcVar7 = pcVar7 + 1;
cVar6 = *pcVar7;
}
}
if (uVar3 < 0x200) {
local_220[uVar3] = '\0';
_V_strcpy(param_1,local_220);
}
}
LAB_000f0cc0:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.