L L4D2node

VOX_GetMapNameIndex

0x000f0ab0 · 76 bytes · __cdecl

_Z19VOX_GetMapNameIndexPKc

Decompiled

undefined (1 param)

/* VOX_GetMapNameIndex(char const*) */

int VOX_GetMapNameIndex(char *param_1)

{
  int iVar1;
  int iVar2;
  
  iVar2 = 0;
  if (0 < g_cmapnames) {
    do {
      iVar1 = _V_strstr(param_1,(char *)(&g_rgmapnames)[iVar2]);
      if (iVar1 != 0) {
        return iVar2;
      }
      iVar2 = iVar2 + 1;
    } while (iVar2 < g_cmapnames);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)