VOX_InsertWords
0x000f0a10 · 116 bytes · __cdecl
_Z15VOX_InsertWordsiiPcS_S_
Decompiled
undefined (5 params)
/* VOX_InsertWords(int, int, char*, char*, char*) */
void VOX_InsertWords(int param_1,int param_2,char *param_3,char *param_4,char *param_5)
{
int iVar1;
int iVar2;
if (param_2 != 0) {
if ((param_2 + -1 != 0) && (iVar2 = param_2 + -1 + param_1, iVar2 < 0x1f)) {
iVar1 = 0x1f;
do {
(&rgpparseword)[iVar1] = (&DAT_00350544)[iVar1 - param_2];
iVar1 = iVar1 + -1;
} while (iVar1 != iVar2);
}
(&rgpparseword)[param_1] = param_3;
if ((param_2 - 2U < 2) && ((&DAT_00350544)[param_1] = param_4, param_2 == 3)) {
(&DAT_00350548)[param_1] = param_5;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.