VOX_LookupLastDeadIndex
0x000f09b0 · 80 bytes · __cdecl
_Z23VOX_LookupLastDeadIndexi
Decompiled
undefined (1 param)
/* VOX_LookupLastDeadIndex(int) */
int VOX_LookupLastDeadIndex(int param_1)
{
float *pfVar1;
int iVar2;
int iVar3;
int iVar4;
int *piVar5;
float fVar6;
piVar5 = &g_entnames;
iVar3 = -1;
iVar2 = 0;
fVar6 = -1.0;
do {
while (((iVar4 = iVar2, *piVar5 == param_1 && ((char)piVar5[0xc] != '\0')) &&
(pfVar1 = (float *)(piVar5 + 0x19), fVar6 <= *pfVar1))) {
piVar5 = piVar5 + 0x1a;
iVar3 = iVar4;
iVar2 = iVar4 + 1;
fVar6 = *pfVar1;
if (iVar4 + 1 == 0x40) {
return iVar4;
}
}
piVar5 = piVar5 + 0x1a;
iVar2 = iVar4 + 1;
} while (iVar4 + 1 != 0x40);
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.