VOX_GetNextEntnameIndex
0x000f0880 · 37 bytes · unknown
_Z23VOX_GetNextEntnameIndexv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VOX_GetNextEntnameIndex() */
int VOX_GetNextEntnameIndex(void)
{
g_entnamelastsaved = g_entnamelastsaved + 1;
if (0x3f < g_entnamelastsaved) {
g_entnamelastsaved = 0;
return 0;
}
return g_entnamelastsaved;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.