VOX_DeleteWord
0x000f0000 · 50 bytes · __regparm3
_Z14VOX_DeleteWordi.part.8
Decompiled
undefined (1 param)
/* VOX_DeleteWord(int) [clone .part.8] */
void __regparm3 VOX_DeleteWord(int param_1)
{
undefined4 *puVar1;
undefined4 *puVar2;
puVar1 = &DAT_00350544 + param_1;
(&rgpparseword)[param_1] = 0;
if (param_1 < 0x1f) {
do {
puVar2 = puVar1 + 1;
puVar1[-1] = *puVar1;
puVar1 = puVar2;
} while (puVar2 != (undefined4 *)vec4_invalid);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.