ZipGetMemory
0x000ef540 · 193 bytes · __cdecl
_Z12ZipGetMemoryP6HZIP__PPvPm
Decompiled
undefined (3 params)
/* ZipGetMemory(HZIP__*, void**, unsigned long*) */
undefined4 ZipGetMemory(HZIP__ *param_1,void **param_2,ulong *param_3)
{
undefined4 *puVar1;
undefined4 uVar2;
if (param_1 != (HZIP__ *)0x0) {
if (*(int *)param_1 == 2) {
uVar2 = TZip::GetMemory(*(TZip **)(param_1 + 4),param_2,param_3);
puVar1 = (undefined4 *)___tls_get_addr();
*puVar1 = uVar2;
}
else {
puVar1 = (undefined4 *)___tls_get_addr();
*puVar1 = 0x80000;
uVar2 = 0x80000;
}
return uVar2;
}
if (param_2 != (void **)0x0) {
*param_2 = (void *)0x0;
}
if (param_3 != (ulong *)0x0) {
*param_3 = 0;
}
puVar1 = (undefined4 *)___tls_get_addr();
*puVar1 = 0x10000;
return 0x10000;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.