L L4D2node

TZip::Close

0x000eefa0 · 73 bytes · __thiscall

_ZN4TZip5CloseEv

Decompiled

undefined (1 param)

/* TZip::Close() */

undefined4 __thiscall TZip::Close(TZip *this)

{
  undefined4 uVar1;
  
  uVar1 = 0;
  if (this[0x24] == (TZip)0x0) {
    uVar1 = AddCentral(this);
  }
  this[0x24] = (TZip)0x1;
  if ((*(void **)(this + 0x18) != (void *)0x0) && (*(int *)(this + 4) != 0)) {
    free(*(void **)(this + 0x18));
  }
  *(undefined4 *)(this + 0x18) = 0;
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)