TZip::Close
0x000eefa0 · 73 bytes · __thiscall
_ZN4TZip5CloseEv
Decompiled
undefined (1 param)
/* TZip::Close() */
undefined4 __thiscall TZip::Close(TZip *this)
{
undefined4 uVar1;
uVar1 = 0;
if (this[0x24] == (TZip)0x0) {
uVar1 = AddCentral(this);
}
this[0x24] = (TZip)0x1;
if ((*(void **)(this + 0x18) != (void *)0x0) && (*(int *)(this + 4) != 0)) {
free(*(void **)(this + 0x18));
}
*(undefined4 *)(this + 0x18) = 0;
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.