TZip::iclose
0x000ee3b0 · 42 bytes · __thiscall
_ZN4TZip6icloseEv
Decompiled
undefined (1 param)
/* TZip::iclose() */
undefined4 __thiscall TZip::iclose(TZip *this)
{
int iVar1;
iVar1 = *(int *)(this + 0x44);
*(undefined4 *)(this + 0x50) = 0;
*(int *)(this + 0x44) = *(int *)(this + 0x48);
if ((iVar1 != -1) && (iVar1 != *(int *)(this + 0x48))) {
return 0x60000;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.