L L4D2node

TZip::iclose

0x000ee3b0 · 42 bytes · __thiscall

_ZN4TZip6icloseEv

Decompiled

undefined (1 param)

/* TZip::iclose() */

undefined4 __thiscall TZip::iclose(TZip *this)

{
  int iVar1;
  
  iVar1 = *(int *)(this + 0x44);
  *(undefined4 *)(this + 0x50) = 0;
  *(int *)(this + 0x44) = *(int *)(this + 0x48);
  if ((iVar1 != -1) && (iVar1 != *(int *)(this + 0x48))) {
    return 0x60000;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)