TZip::open_file
0x000ee190 · 70 bytes · __thiscall
_ZN4TZip9open_fileEPKc
Decompiled
undefined (2 params)
/* TZip::open_file(char const*) */
int __thiscall TZip::open_file(TZip *this,char *param_1)
{
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x58) = 0;
this[0x54] = (TZip)0x0;
*(undefined4 *)(this + 0x4c) = 0;
*(undefined4 *)(this + 0x44) = 0;
*(undefined4 *)(this + 100) = 0;
*(undefined4 *)(this + 0x48) = 0;
return (-(uint)(param_1 == (char *)0x0) & 0xfe00) + 0x200;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.