TZip::write
0x000ee050 · 97 bytes · __thiscall
_ZN4TZip5writeEPKcj
Decompiled
undefined (3 params)
/* TZip::write(char const*, unsigned int) */
uint __thiscall TZip::write(TZip *this,char *param_1,uint param_2)
{
if (*(int *)(this + 0x18) == 0) {
*(undefined4 *)(this + 0xc) = 0x1000000;
return 0;
}
if (*(uint *)(this + 0x20) <= param_2 + *(int *)(this + 0x1c)) {
*(undefined4 *)(this + 0xc) = 0x30000;
return 0;
}
memcpy((void *)(*(int *)(this + 0x18) + *(int *)(this + 0x1c)),param_1,param_2);
*(uint *)(this + 0x1c) = *(int *)(this + 0x1c) + param_2;
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.