TZip::Create
0x000edfa0 · 157 bytes · __thiscall
_ZN4TZip6CreateEPvjj
Decompiled
undefined (4 params)
/* TZip::Create(void*, unsigned int, unsigned int) */
undefined4 __thiscall TZip::Create(TZip *this,void *param_1,uint param_2,uint param_3)
{
undefined4 uVar1;
void *pvVar2;
uVar1 = 0x1000000;
if (((((*(int *)this == 0) && (*(int *)(this + 4) == 0)) && (*(int *)(this + 0x18) == 0)) &&
((*(int *)(this + 0x10) == 0 && (*(int *)(this + 0xc) == 0)))) &&
((this[0x24] == (TZip)0x0 &&
((uVar1 = 0x10000, param_3 == 3 && (uVar1 = 0x30000, param_2 != 0)))))) {
if (param_1 == (void *)0x0) {
pvVar2 = calloc(param_2,1);
*(undefined4 *)(this + 4) = 0xffffffff;
*(void **)(this + 0x18) = pvVar2;
if (pvVar2 == (void *)0x0) {
return 0x300;
}
}
else {
*(void **)(this + 0x18) = param_1;
}
this[0x14] = (TZip)0x1;
*(undefined4 *)(this + 0x1c) = 0;
*(uint *)(this + 0x20) = param_2;
uVar1 = 0;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.