timet_to_timestamp
0x000edf50 · 71 bytes · __cdecl
_Z18timet_to_timestampl
Decompiled
undefined (1 param)
/* timet_to_timestamp(long) */
uint timet_to_timestamp(long param_1)
{
tm *ptVar1;
ptVar1 = localtime(¶m_1);
if (ptVar1 != (tm *)0x0) {
return (((ptVar1->tm_year & 0x7fU) - 0x50) * 0x200 | ((ptVar1->tm_mon & 0xfU) + 1) * 0x20 |
ptVar1->tm_mday & 0x1fU) << 0x10 | param_1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.