crc32
0x000edd10 · 271 bytes · __cdecl
_Z5crc32mPKhj
Decompiled
undefined (3 params)
/* crc32(unsigned long, unsigned char const*, unsigned int) */
uint crc32(ulong param_1,uchar *param_2,uint param_3)
{
uint uVar1;
byte *pbVar2;
byte *pbVar3;
uint uVar4;
if (param_2 != (uchar *)0x0) {
uVar1 = ~param_1;
if (7 < param_3) {
uVar4 = param_3 - 8 >> 3;
pbVar2 = param_2;
do {
pbVar3 = pbVar2 + 8;
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ *pbVar2) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[1]) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[2]) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[3]) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[4]) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[5]) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[6]) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ pbVar2[7]) * 4);
pbVar2 = pbVar3;
} while (pbVar3 != param_2 + uVar4 * 8 + 8);
param_3 = param_3 & 7;
param_2 = param_2 + uVar4 * 8 + 8;
}
if (param_3 != 0) {
pbVar2 = param_2;
do {
pbVar3 = pbVar2 + 1;
uVar1 = uVar1 >> 8 ^ *(uint *)(crc_table + (uint)(byte)((byte)uVar1 ^ *pbVar2) * 4);
pbVar2 = pbVar3;
} while (pbVar3 != param_2 + param_3);
}
return ~uVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.