L L4D2node

putlocal

0x000ed090 · 833 bytes · __cdecl

_Z8putlocalP5zlistPFjPvPKcjES1_

Decompiled

undefined (3 params)

/* putlocal(zlist*, unsigned int (*)(void*, char const*, unsigned int), void*) */

undefined4 putlocal(zlist *param_1,_func_uint_void_ptr_char_ptr_uint *param_2,void *param_3)

{
  uint uVar1;
  zlist local_1d [13];
  
  local_1d[0] = (zlist)0x50;
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = (zlist)0x4b;
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = (zlist)0x3;
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = (zlist)0x4;
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 2),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[3];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 0x2c),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0x2d];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 6),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[7];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41(*(undefined4 *)(param_1 + 8),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[9];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 10),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0xb];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41(*(undefined4 *)(param_1 + 0xc),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0xd];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 0xe),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0xf];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41(*(undefined4 *)(param_1 + 0x10),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0x11];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 0x12),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0x13];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41(*(undefined4 *)(param_1 + 0x14),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0x15];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB21(*(undefined2 *)(param_1 + 0x16),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = param_1[0x17];
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41(*(undefined4 *)(param_1 + 0x18),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41((uint)*(undefined4 *)(param_1 + 0x18) >> 8,0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41(*(undefined4 *)(param_1 + 0x1c),0);
  (*param_2)(param_3,(char *)local_1d,1);
  local_1d[0] = SUB41((uint)*(undefined4 *)(param_1 + 0x1c) >> 8,0);
  (*param_2)(param_3,(char *)local_1d,1);
  uVar1 = (*param_2)(param_3,(char *)(param_1 + 0x148),*(uint *)(param_1 + 0x18));
  if (uVar1 == *(uint *)(param_1 + 0x18)) {
    if (*(uint *)(param_1 + 0x1c) == 0) {
      return 0;
    }
    uVar1 = (*param_2)(param_3,*(char **)(param_1 + 0x13c),*(uint *)(param_1 + 0x1c));
    if (uVar1 == *(uint *)(param_1 + 0x1c)) {
      return 0;
    }
  }
  return 10;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)