ct_init
0x000ead00 · 720 bytes · __cdecl
_Z7ct_initR6TStatePt
Decompiled
undefined (2 params)
/* ct_init(TState&, unsigned short*) */
void ct_init(TState *param_1,ushort *param_2)
{
short sVar1;
short sVar2;
uint uVar3;
TState *pTVar4;
uint uVar5;
uint uVar6;
int iVar7;
int iVar8;
uint uVar9;
int iVar10;
uint uVar11;
*(undefined4 *)(param_1 + 0x1af48) = 0;
*(ushort **)(param_1 + 0x1af50) = param_2;
*(undefined4 *)(param_1 + 0x1af44) = 0;
*(undefined4 *)(param_1 + 0x1af4c) = 0;
if (*(short *)(param_1 + 0xe7e) == 0) {
iVar10 = 0;
iVar8 = 0;
do {
iVar7 = 1 << ((byte)(&extra_lbits)[iVar8] & 0x1f);
*(int *)(param_1 + iVar8 * 4 + 0x1e40) = iVar10;
if (0 < iVar7) {
pTVar4 = param_1 + iVar10 + 0x1b3d;
do {
*pTVar4 = SUB41(iVar8,0);
pTVar4 = pTVar4 + 1;
} while (pTVar4 != param_1 + iVar7 + iVar10 + 0x1b3d);
iVar10 = iVar10 + iVar7;
}
iVar8 = iVar8 + 1;
} while (iVar8 != 0x1c);
if (iVar10 != 0x100) {
*(char **)(param_1 + 0x6afa4) = "ct_init: length != 256";
}
param_1[iVar10 + 0x1b3c] = (TState)0x1c;
iVar8 = 0;
iVar10 = 0;
do {
iVar7 = 1 << ((byte)(&extra_dbits)[iVar8] & 0x1f);
*(int *)(param_1 + iVar8 * 4 + 0x1eb4) = iVar10;
if (0 < iVar7) {
pTVar4 = param_1 + iVar10 + 0x1c3d;
do {
*pTVar4 = SUB41(iVar8,0);
pTVar4 = pTVar4 + 1;
} while (pTVar4 != param_1 + iVar7 + iVar10 + 0x1c3d);
iVar10 = iVar10 + iVar7;
}
iVar8 = iVar8 + 1;
} while (iVar8 != 0x10);
if (iVar10 != 0x100) {
*(char **)(param_1 + 0x6afa4) = "ct_init: dist != 256";
}
iVar10 = iVar10 >> 7;
iVar8 = 0x10;
do {
*(int *)(param_1 + iVar8 * 4 + 0x1eb4) = iVar10 << 7;
iVar7 = 1 << ((char)(&extra_dbits)[iVar8] - 7U & 0x1f);
if (0 < iVar7) {
pTVar4 = param_1 + iVar10 + 0x1d3d;
do {
*pTVar4 = SUB41(iVar8,0);
pTVar4 = pTVar4 + 1;
} while (pTVar4 != param_1 + iVar7 + iVar10 + 0x1d3d);
iVar10 = iVar10 + iVar7;
}
iVar8 = iVar8 + 1;
} while (iVar8 != 0x1e);
if (iVar10 != 0x100) {
*(char **)(param_1 + 0x6afa4) = "ct_init: 256+dist != 512";
}
iVar8 = 0;
do {
*(undefined2 *)(param_1 + iVar8 * 2 + 0xfe4) = 0;
iVar8 = iVar8 + 1;
} while (iVar8 != 0x10);
sVar1 = *(short *)(param_1 + 0xff4);
iVar8 = 0;
do {
iVar8 = iVar8 + 1;
*(undefined2 *)(param_1 + iVar8 * 4 + 0x9fa) = 8;
} while (iVar8 != 0x90);
*(short *)(param_1 + 0xff4) = sVar1 + 0x90;
sVar2 = *(short *)(param_1 + 0xff6);
iVar8 = 0x90;
do {
iVar8 = iVar8 + 1;
*(undefined2 *)(param_1 + iVar8 * 4 + 0x9fa) = 9;
} while (iVar8 != 0x100);
*(short *)(param_1 + 0xff6) = sVar2 + 0x70;
sVar2 = *(short *)(param_1 + 0xff2);
iVar8 = 0x100;
do {
iVar8 = iVar8 + 1;
*(undefined2 *)(param_1 + iVar8 * 4 + 0x9fa) = 7;
} while (iVar8 != 0x118);
*(short *)(param_1 + 0xff2) = sVar2 + 0x18;
iVar8 = 0x118;
do {
iVar8 = iVar8 + 1;
*(undefined2 *)(param_1 + iVar8 * 4 + 0x9fa) = 8;
} while (iVar8 != 0x120);
*(short *)(param_1 + 0xff4) = sVar1 + 0x98;
gen_codes(param_1,(ct_data *)(param_1 + 0x9fc),0x11f);
uVar11 = 0;
do {
iVar8 = 5;
*(undefined2 *)(param_1 + uVar11 * 4 + 0xe7e) = 5;
uVar6 = uVar11;
uVar3 = 0;
do {
uVar9 = uVar3;
uVar5 = uVar6 & 1;
iVar8 = iVar8 + -1;
uVar6 = uVar6 >> 1;
uVar3 = (uVar5 | uVar9) * 2;
} while (iVar8 != 0);
*(ushort *)(param_1 + uVar11 * 4 + 0xe7c) = (ushort)uVar5 | (ushort)uVar9;
uVar11 = uVar11 + 1;
} while (uVar11 != 0x1e);
init_block(param_1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.