CStudioHdr::CActivityToSequenceMapping::~CActivityToSequenceMapping
0x000e60e0 · 130 bytes · __thiscall
_ZN10CStudioHdr26CActivityToSequenceMappingD1Ev
Decompiled
undefined (1 param)
/* CStudioHdr::CActivityToSequenceMapping::~CActivityToSequenceMapping() */
void __thiscall
CStudioHdr::CActivityToSequenceMapping::~CActivityToSequenceMapping
(CActivityToSequenceMapping *this)
{
CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>>
*this_00;
int iVar1;
CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int> *this_01;
int iVar2;
int iVar3;
if (*(void **)this != (void *)0x0) {
operator_delete__(*(void **)this);
}
iVar2 = 0;
iVar3 = 0;
iVar1 = *(int *)(this + 0x14);
if (0 < iVar1) {
do {
iVar3 = iVar3 + 1;
this_01 = (CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int> *)
(*(int *)(this + 8) + iVar2);
iVar2 = iVar2 + 0x14;
*(undefined4 *)(this_01 + 0xc) = 0;
CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>::Purge(this_01);
*(undefined4 *)(this_01 + 0x10) = *(undefined4 *)this_01;
} while (iVar3 != iVar1);
}
this_00 = (CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>>
*)(this + 8);
CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>>
::RemoveAll(this_00);
CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
::Purge((CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
*)this_00);
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
::Purge((CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
*)this_00);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.