CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>>::~CUtlVector
0x000e60b0 · 44 bytes · __thiscall
_ZN10CUtlVectorIS_IN10CStudioHdr26CActivityToSequenceMapping13HashValueTypeE10CUtlMemoryIS2_iEES3_IS5_iEED1Ev
Decompiled
undefined (1 param)
/* CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,
CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType, int> >,
CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,
CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType, int> >, int> >::~CUtlVector()
*/
void __thiscall
CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>>
::~CUtlVector(CUtlVector<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>>
*this)
{
RemoveAll(this);
CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
::Purge((CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
*)this);
*(undefined4 *)(this + 0x10) = *(undefined4 *)this;
CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
::Purge((CUtlMemory<CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>,int>
*)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.