CStudioHdr::CActivityToSequenceMapping::ReleaseMapping
0x000e4140 · 633 bytes · __cdecl
_ZN10CStudioHdr26CActivityToSequenceMapping14ReleaseMappingEPS0_
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CStudioHdr::CActivityToSequenceMapping::ReleaseMapping(CStudioHdr::CActivityToSequenceMapping*)
*/
void CStudioHdr::CActivityToSequenceMapping::ReleaseMapping(CActivityToSequenceMapping *param_1)
{
int *piVar1;
int iVar2;
uint uVar3;
char cVar4;
ushort uVar5;
int iVar6;
uint uVar7;
int in_GS_OFFSET;
bool bVar8;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
int local_64;
undefined4 local_60 [20];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if ((param_1 == (CActivityToSequenceMapping *)0x0) ||
(param_1 == (CActivityToSequenceMapping *)emptyMapping)) goto LAB_000e4300;
local_74 = 0;
local_70 = 0;
if (_exit == 0) {
local_64 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_74,0,0,0,0,"/data/src/engine/../public/studio.cpp",0x895,
&ReleaseMapping(CStudioHdr::CActivityToSequenceMapping*)::tm_fmt,"(%s)%s",
"Unaccounted","CStudioHdr::CActivityToSequenceMapping::ReleaseMapping");
local_64 = _exit;
}
iVar2 = _DAT_0040b9d4;
local_6c = local_74;
local_68 = local_70;
/* try { // try from 000e4213 to 000e4217 has its CatchHandler @ 000e43d3 */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar6 = ThreadGetCurrentId(), iVar2 == iVar6)) {
if ((char *)*_DAT_0040b030 != "CStudioHdr::CActivityToSequenceMapping::ReleaseMapping") {
/* try { // try from 000e43b0 to 000e43c1 has its CatchHandler @ 000e43d3 */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a4cb4,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
/* try { // try from 000e4220 to 000e4255 has its CatchHandler @ 000e43e8 */
uVar7 = ThreadGetCurrentId();
if (uVar7 == g_StudioHdrToActivityMapsLock) {
LAB_000e4260:
DAT_0034e6a4 = DAT_0034e6a4 + 1;
}
else {
LOCK();
bVar8 = g_StudioHdrToActivityMapsLock == 0;
uVar3 = uVar7;
if (!bVar8) {
uVar3 = g_StudioHdrToActivityMapsLock;
}
g_StudioHdrToActivityMapsLock = uVar3;
UNLOCK();
if (bVar8) goto LAB_000e4260;
CThreadFastMutex::Lock(0x34e6a0,uVar7);
}
local_60[0] = *(undefined4 *)(param_1 + 0x24);
/* try { // try from 000e4281 to 000e4285 has its CatchHandler @ 000e43f8 */
uVar5 = CUtlRBTree<CUtlMap<studiohdr_t_const*,StudioHdrToActivityMapEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<studiohdr_t_const*,StudioHdrToActivityMapEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<studiohdr_t_const*,StudioHdrToActivityMapEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<studiohdr_t_const*,StudioHdrToActivityMapEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<studiohdr_t_const*,StudioHdrToActivityMapEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<studiohdr_t_const*,StudioHdrToActivityMapEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)g_StudioHdrToActivityMaps,(Node_t *)local_60);
if (uVar5 != 0xffff) {
piVar1 = (int *)((uint)uVar5 * 0x58 + g_StudioHdrToActivityMaps._4_4_ + 0x50);
*piVar1 = *piVar1 + -1;
}
iVar2 = _DAT_0040b9d4;
DAT_0034e6a4 = DAT_0034e6a4 + -1;
if (DAT_0034e6a4 == 0) {
LOCK();
UNLOCK();
g_StudioHdrToActivityMapsLock = 0;
}
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar6 = ThreadGetCurrentId(), iVar2 == iVar6)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_64 != 0) {
(**(code **)(local_64 + 0x54))(local_64,local_6c,local_68,0,0,0);
}
LAB_000e4300:
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.