CStudioHdr::GetTransition
0x000e2870 · 49 bytes · __thiscall
_ZNK10CStudioHdr13GetTransitionEii
Decompiled
undefined (3 params)
/* CStudioHdr::GetTransition(int, int) const */
uint __thiscall CStudioHdr::GetTransition(CStudioHdr *this,int param_1,int param_2)
{
int iVar1;
if (*(int *)(this + 4) != 0) {
return param_2;
}
iVar1 = *(int *)this;
return (uint)*(byte *)(param_2 + iVar1 + (param_1 + -1) * *(int *)(iVar1 + 0xf8) +
*(int *)(iVar1 + 0xfc) + -1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.