L L4D2node

mstudioanimdesc_t::pAnim

0x000e1040 · 1237 bytes · __thiscall

_ZNK17mstudioanimdesc_t5pAnimEPiRf

Decompiled

undefined (3 params)

/* mstudioanimdesc_t::pAnim(int*, float&) const */

mstudioanimdesc_t * __thiscall
mstudioanimdesc_t::pAnim(mstudioanimdesc_t *this,int *param_1,float *param_2)

{
  mstudioanimdesc_t *pmVar1;
  int iVar2;
  int iVar3;
  mstudioanimdesc_t *pmVar4;
  int iVar5;
  int iVar6;
  mstudioanimdesc_t *pmVar7;
  longdouble lVar8;
  longdouble lVar9;
  float fVar10;
  int local_20;
  
  iVar2 = 0;
  iVar5 = *(int *)(this + 0x54);
  local_20 = *(int *)(this + 0x34);
  iVar3 = *(int *)(this + 0x38);
  if (iVar5 != 0) {
    if (iVar5 < *(int *)(this + 0x10)) {
      iVar3 = *param_1;
      if (iVar3 != *(int *)(this + 0x10) + -1) goto LAB_000e1073;
      *param_1 = 0;
      iVar2 = *(int *)(this + 0x10) / *(int *)(this + 0x54) + 1;
    }
    else {
      iVar3 = *param_1;
LAB_000e1073:
      iVar2 = iVar3 / iVar5;
      *param_1 = iVar3 - iVar5 * iVar2;
    }
    local_20 = *(int *)(this + *(int *)(this + 0x50) + iVar2 * 8);
    iVar3 = *(int *)(this + *(int *)(this + 0x50) + iVar2 * 8 + 4);
  }
  if (local_20 == -1) {
    return (mstudioanimdesc_t *)0x0;
  }
  if (local_20 == 0) {
    pmVar4 = this + iVar3;
  }
  else {
    iVar5 = studiohdr_t::GetAnimBlock((studiohdr_t *)(this + *(int *)this),local_20);
    if (iVar5 == 0) {
      pmVar4 = (mstudioanimdesc_t *)0x0;
    }
    else {
      pmVar4 = (mstudioanimdesc_t *)(iVar5 + iVar3);
    }
  }
  if (*(int *)(this + 0x54) != 0) {
    iVar5 = iVar2 + 1;
    iVar3 = *(int *)(this + 0x10) / *(int *)(this + 0x54) + 2;
    if (iVar5 < iVar3) {
      pmVar7 = this + iVar5 * 8 + *(int *)(this + 0x50);
      iVar6 = *(int *)pmVar7;
      if (local_20 == iVar6) {
        pmVar1 = this + *(int *)(this + 0x50) + 8 + iVar5 * 8;
        do {
          pmVar7 = pmVar1;
          iVar5 = iVar5 + 1;
          if (iVar5 == iVar3) goto LAB_000e111a;
          iVar6 = *(int *)pmVar7;
          pmVar1 = pmVar7 + 8;
        } while (local_20 == iVar6);
      }
      pAnimBlock(this,iVar6,*(int *)(pmVar7 + 4));
    }
  }
LAB_000e111a:
  if (*(int *)(mod_load_showstall._28_4_ + 0x30) == -1) {
    if (pmVar4 == (mstudioanimdesc_t *)0x0) {
      if (*(float *)(this + 0x20) == 0.0) {
        lVar9 = (longdouble)Plat_FloatTime();
        *(float *)(this + 0x20) = (float)lVar9;
      }
      goto LAB_000e13a8;
    }
    if (*(float *)(this + 0x20) != 0.0) {
      if ((iVar2 != 0) || ((int)*(short *)(this + 0x58) * (int)*(short *)(this + 0x5a) < *param_1))
      {
        iVar5 = *(int *)(this + 4);
        iVar3 = *(int *)this;
        lVar9 = (longdouble)Plat_FloatTime();
        fVar10 = *(float *)(this + 0x20);
        lVar8 = (longdouble)Plat_FloatTime();
        Msg("[%8.3f] stalled %0.2f on %s:%s:%d:%d\n",(double)lVar8,(double)lVar9 - (double)fVar10,
            this + iVar3 + 0xc,this + iVar5,iVar2,local_20);
      }
      *(undefined4 *)(this + 0x20) = 0;
      *param_2 = 0.0;
      fVar10 = *(float *)(this + 0x60);
      goto joined_r0x000e1254;
    }
  }
  else if (pmVar4 == (mstudioanimdesc_t *)0x0) {
LAB_000e13a8:
    if ((0 < iVar2) && (0 < *(int *)(mod_load_showstall._28_4_ + 0x30))) {
      iVar5 = *(int *)(this + 4);
      iVar3 = *(int *)this;
      lVar9 = (longdouble)Plat_FloatTime();
      Msg("[%8.3f] hitch on %s:%s:%d:%d\n",(double)lVar9,this + iVar3 + 0xc,this + iVar5,iVar2,
          local_20);
    }
    iVar2 = iVar2 + -1;
    iVar5 = iVar2 * 8;
    while( true ) {
      if (iVar2 < 0) {
        *param_2 = 0.0;
        lVar9 = (longdouble)Plat_FloatTime();
        *(float *)(this + 0x60) = (float)lVar9;
        *param_2 = 1.0;
        if (*(int *)(mod_load_showstall._28_4_ + 0x30) < 2) {
          return (mstudioanimdesc_t *)0x0;
        }
        iVar5 = *(int *)(this + 4);
        iVar3 = *(int *)this;
        lVar9 = (longdouble)Plat_FloatTime();
        Msg("[%8.3f] stall on %s:%s:%d:%d\n",(double)lVar9,this + iVar3 + 0xc,this + iVar5,iVar2,
            local_20);
        return (mstudioanimdesc_t *)0x0;
      }
      local_20 = *(int *)(this + *(int *)(this + 0x50) + iVar5);
      iVar3 = *(int *)(this + *(int *)(this + 0x50) + iVar5 + 4);
      if ((local_20 != -1) &&
         (((pmVar4 = this, local_20 == 0 ||
           (pmVar4 = (mstudioanimdesc_t *)
                     studiohdr_t::GetAnimBlock((studiohdr_t *)(this + *(int *)this),local_20),
           pmVar4 != (mstudioanimdesc_t *)0x0)) &&
          (pmVar4 = pmVar4 + iVar3, pmVar4 != (mstudioanimdesc_t *)0x0)))) break;
      iVar5 = iVar5 + -8;
      iVar2 = iVar2 + -1;
    }
    *param_1 = *(int *)(this + 0x54) + -1;
  }
  *param_2 = 0.0;
  fVar10 = *(float *)(this + 0x60);
joined_r0x000e1254:
  if (fVar10 != 0.0) {
    lVar9 = (longdouble)Plat_FloatTime();
    if ((float)lVar9 - *(float *)(this + 0x60) < 0.0) {
      fVar10 = *param_2;
    }
    else {
      fVar10 = (0.2 - ((float)lVar9 - *(float *)(this + 0x60))) * 5.0;
      if (fVar10 <= 1.0) {
        if (fVar10 <= 0.0) {
          fVar10 = 0.0;
        }
        fVar10 = fVar10 * fVar10 * 3.0 - (fVar10 + fVar10) * fVar10 * fVar10;
      }
      else {
        fVar10 = 1.0;
      }
      *param_2 = fVar10;
    }
    if (fVar10 == 0.0) {
      *(undefined4 *)(this + 0x60) = 0;
    }
    else if (1 < *(int *)(mod_load_showstall._28_4_ + 0x30)) {
      iVar5 = *(int *)(this + 4);
      iVar3 = *(int *)this;
      lVar9 = (longdouble)Plat_FloatTime();
      Msg("[%8.3f] stall blend %.2f on %s:%s:%d:%d\n",(double)lVar9,(double)fVar10,
          this + iVar3 + 0xc,this + iVar5,iVar2,local_20);
    }
  }
  return pmVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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