CSentence::InitFromDataChunk
0x000e0380 · 127 bytes · __thiscall
_ZN9CSentence17InitFromDataChunkEPvi
Decompiled
undefined (3 params)
/* CSentence::InitFromDataChunk(void*, int) */
void __thiscall CSentence::InitFromDataChunk(CSentence *this,void *param_1,int param_2)
{
CUtlBuffer local_44 [56];
CUtlBuffer::CUtlBuffer(local_44,0,0,1);
/* try { // try from 000e03b5 to 000e03ef has its CatchHandler @ 000e03ff */
CUtlBuffer::EnsureCapacity(local_44,param_2);
CUtlBuffer::Put(local_44,param_1,param_2);
CUtlBuffer::SeekPut(local_44,0,param_2);
InitFromBuffer(this,local_44);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_44);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.