L L4D2node

CSentence::ParseWords

0x000de0e0 · 872 bytes · __thiscall

_ZN9CSentence10ParseWordsER10CUtlBuffer

Decompiled

undefined (2 params)

/* CSentence::ParseWords(CUtlBuffer&) */

void __thiscall CSentence::ParseWords(CSentence *this,CUtlBuffer *param_1)

{
  int iVar1;
  CWordTag *this_00;
  long lVar2;
  CPhonemeTag *this_01;
  int in_GS_OFFSET;
  double dVar3;
  double dVar4;
  CWordTag *local_1228;
  CPhonemeTag *local_1224;
  char local_1220 [256];
  char local_1120 [256];
  char local_1020 [4096];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  while( true ) {
    CUtlBuffer::GetString(param_1,local_1020,0x1000);
    iVar1 = _V_stricmp(local_1020,"}");
    if ((iVar1 == 0) || (iVar1 = _V_stricmp(local_1020,"WORD"), iVar1 != 0)) break;
    CUtlBuffer::GetString(param_1,local_1020,0x1000);
    V_strncpy(local_1220,local_1020,0x100);
    CUtlBuffer::GetString(param_1,local_1020,0x1000);
    dVar3 = strtod(local_1020,(char **)0x0);
    CUtlBuffer::GetString(param_1,local_1020,0x1000);
    dVar4 = strtod(local_1020,(char **)0x0);
    this_00 = operator_new(0x2c);
                    /* try { // try from 000de221 to 000de225 has its CatchHandler @ 000de443 */
    CWordTag::CWordTag(this_00,local_1220);
    *(float *)this_00 = (float)dVar3;
    *(float *)(this_00 + 4) = (float)dVar4;
    local_1228 = this_00;
    CUtlVector<CWordTag*,CUtlMemory<CWordTag*,int>>::InsertBefore
              ((CUtlVector<CWordTag*,CUtlMemory<CWordTag*,int>> *)(this + 4),*(int *)(this + 0x10),
               &local_1228);
    CUtlBuffer::GetString(param_1,local_1020,0x1000);
    iVar1 = _V_stricmp(local_1020,"{");
    if (iVar1 != 0) break;
    while( true ) {
      CUtlBuffer::GetString(param_1,local_1020,0x1000);
      iVar1 = _V_stricmp(local_1020,"}");
      if (iVar1 == 0) break;
      lVar2 = strtol(local_1020,(char **)0x0,10);
      CUtlBuffer::GetString(param_1,local_1020,0x1000);
      V_strncpy(local_1120,local_1020,0x100);
      CUtlBuffer::GetString(param_1,local_1020,0x1000);
      dVar3 = strtod(local_1020,(char **)0x0);
      CUtlBuffer::GetString(param_1,local_1020,0x1000);
      dVar4 = strtod(local_1020,(char **)0x0);
      CUtlBuffer::GetString(param_1,local_1020,0x1000);
      strtod(local_1020,(char **)0x0);
      this_01 = operator_new(0x18);
      *(undefined4 *)this_01 = 0;
      *(undefined4 *)(this_01 + 4) = 0;
      *(undefined4 *)(this_01 + 0x14) = 0;
      *(short *)(this_01 + 8) = (short)lVar2;
      *(undefined4 *)(this_01 + 0xc) = 0;
      *(undefined4 *)(this_01 + 0x10) = 0;
      this_01[10] = (CPhonemeTag)0x0;
      CPhonemeTag::SetTag(this_01,local_1120);
      *(float *)this_01 = (float)dVar3;
      *(float *)(this_01 + 4) = (float)dVar4;
      local_1224 = this_01;
      CUtlVector<CPhonemeTag*,CUtlMemory<CPhonemeTag*,int>>::InsertBefore
                ((CUtlVector<CPhonemeTag*,CUtlMemory<CPhonemeTag*,int>> *)(this_00 + 8),
                 *(int *)(this_00 + 0x14),&local_1224);
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)