CSentence::CountWords
0x000dde20 · 105 bytes · __cdecl
_ZN9CSentence10CountWordsEPKc
Decompiled
undefined (1 param)
/* CSentence::CountWords(char const*) */
int CSentence::CountWords(char *param_1)
{
char cVar1;
char *pcVar2;
int iVar3;
byte bVar4;
if (param_1 == (char *)0x0) {
return 0;
}
bVar4 = *param_1;
iVar3 = 0;
if (bVar4 != 0) {
iVar3 = 1;
do {
if (bVar4 < 0x21) {
iVar3 = iVar3 + 1;
cVar1 = *param_1;
while (pcVar2 = param_1, (byte)(cVar1 - 1U) < 0x20) {
param_1 = param_1 + 1;
cVar1 = *param_1;
}
}
else {
cVar1 = *param_1;
pcVar2 = param_1;
}
if (cVar1 == '\0') {
return iVar3;
}
param_1 = pcVar2 + 1;
bVar4 = pcVar2[1];
} while (bVar4 != 0);
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.