CSentence::GetEstimatedTimes
0x000ddc50 · 154 bytes · __thiscall
_ZN9CSentence17GetEstimatedTimesERfS0_
Decompiled
undefined (3 params)
/* CSentence::GetEstimatedTimes(float&, float&) */
void __thiscall CSentence::GetEstimatedTimes(CSentence *this,float *param_1,float *param_2)
{
undefined4 *puVar1;
float fVar2;
int iVar3;
float *pfVar4;
undefined4 *puVar5;
float fVar6;
float fVar7;
iVar3 = *(int *)(this + 0x10);
if (iVar3 == 0) {
*param_2 = 0.0;
*param_1 = 0.0;
return;
}
if (iVar3 < 1) {
fVar6 = -100000.0;
}
else {
puVar5 = *(undefined4 **)(this + 4);
fVar6 = -100000.0;
fVar7 = 100000.0;
puVar1 = puVar5 + iVar3;
do {
pfVar4 = (float *)*puVar5;
puVar5 = puVar5 + 1;
fVar2 = *pfVar4;
if (fVar2 <= fVar7) {
fVar7 = fVar2;
}
fVar2 = pfVar4[1];
if (fVar6 <= fVar2) {
fVar6 = fVar2;
}
} while (puVar5 != puVar1);
if (fVar7 != 100000.0) goto joined_r0x000ddcd2;
}
fVar7 = 0.0;
joined_r0x000ddcd2:
if (fVar6 == -100000.0) {
fVar6 = 1.0;
}
*param_1 = fVar7;
*param_2 = fVar6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.