CSentence::GetIntensity
0x000dd9d0 · 556 bytes · __thiscall
_ZN9CSentence12GetIntensityEff
Decompiled
undefined (3 params)
/* CSentence::GetIntensity(float, float) */
longdouble __thiscall CSentence::GetIntensity(CSentence *this,float param_1,float param_2)
{
float *pfVar1;
float *pfVar2;
int iVar3;
undefined4 *puVar4;
undefined4 *puVar5;
int iVar6;
int iVar7;
int iVar8;
float fVar9;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
float local_4c;
float local_48;
undefined4 local_44;
float local_40;
float local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
Vector local_28 [4];
float local_24;
iVar3 = *(int *)(this + 0x3c);
if (iVar3 < 1) {
return (longdouble)0.5;
}
iVar7 = -1;
do {
iVar8 = iVar7;
pfVar1 = (float *)GetBoundedSample(this,iVar8,param_2);
iVar7 = iVar8 + 1;
pfVar2 = (float *)GetBoundedSample(this,iVar7,param_2);
if ((((pfVar2 != (float *)0x0) && (pfVar1 != (float *)0x0)) && (*pfVar1 <= param_1)) &&
(iVar6 = iVar7, param_1 < *pfVar2 || param_1 == *pfVar2)) goto LAB_000dda58;
} while (iVar7 != iVar3);
iVar6 = iVar8 + 2;
iVar8 = iVar7;
LAB_000dda58:
iVar3 = *(int *)(this + 0x3c);
if (iVar3 < iVar6) {
iVar6 = iVar3;
}
if (iVar8 + 2 <= iVar3) {
iVar3 = iVar8 + 2;
}
iVar7 = iVar8 + -1;
if (iVar7 < 0) {
iVar7 = -1;
}
puVar4 = (undefined4 *)GetBoundedSample(this,iVar7,param_2);
if (iVar8 < 0) {
iVar8 = -1;
}
pfVar1 = (float *)GetBoundedSample(this,iVar8,param_2);
pfVar2 = (float *)GetBoundedSample(this,iVar6,param_2);
puVar5 = (undefined4 *)GetBoundedSample(this,iVar3,param_2);
local_58 = *puVar4;
local_54 = puVar4[1];
fVar9 = *pfVar2 - *pfVar1;
local_50 = 0;
local_4c = *pfVar1;
local_48 = pfVar1[1];
local_44 = 0;
if (fVar9 <= 0.01) {
fVar9 = 0.01;
}
local_40 = *pfVar2;
local_3c = pfVar2[1];
local_38 = 0;
local_34 = *puVar5;
local_30 = puVar5[1];
local_2c = 0;
if (1.0 <= fVar9) {
fVar9 = 1.0;
}
fVar9 = (param_1 - *pfVar1) / fVar9;
if (fVar9 <= 0.0) {
fVar9 = 0.0;
}
if (1.0 <= fVar9) {
fVar9 = 1.0;
}
Catmull_Rom_Spline((Vector *)&local_58,(Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34
,fVar9,local_28);
fVar9 = 0.0;
if (0.0 <= local_24) {
fVar9 = local_24;
}
if (1.0 <= fVar9) {
fVar9 = 1.0;
}
return (longdouble)fVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.