L L4D2node

CSentence::GetIntensity

0x000dd9d0 · 556 bytes · __thiscall

_ZN9CSentence12GetIntensityEff

Decompiled

undefined (3 params)

/* CSentence::GetIntensity(float, float) */

longdouble __thiscall CSentence::GetIntensity(CSentence *this,float param_1,float param_2)

{
  float *pfVar1;
  float *pfVar2;
  int iVar3;
  undefined4 *puVar4;
  undefined4 *puVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  float fVar9;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  float local_4c;
  float local_48;
  undefined4 local_44;
  float local_40;
  float local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  Vector local_28 [4];
  float local_24;
  
  iVar3 = *(int *)(this + 0x3c);
  if (iVar3 < 1) {
    return (longdouble)0.5;
  }
  iVar7 = -1;
  do {
    iVar8 = iVar7;
    pfVar1 = (float *)GetBoundedSample(this,iVar8,param_2);
    iVar7 = iVar8 + 1;
    pfVar2 = (float *)GetBoundedSample(this,iVar7,param_2);
    if ((((pfVar2 != (float *)0x0) && (pfVar1 != (float *)0x0)) && (*pfVar1 <= param_1)) &&
       (iVar6 = iVar7, param_1 < *pfVar2 || param_1 == *pfVar2)) goto LAB_000dda58;
  } while (iVar7 != iVar3);
  iVar6 = iVar8 + 2;
  iVar8 = iVar7;
LAB_000dda58:
  iVar3 = *(int *)(this + 0x3c);
  if (iVar3 < iVar6) {
    iVar6 = iVar3;
  }
  if (iVar8 + 2 <= iVar3) {
    iVar3 = iVar8 + 2;
  }
  iVar7 = iVar8 + -1;
  if (iVar7 < 0) {
    iVar7 = -1;
  }
  puVar4 = (undefined4 *)GetBoundedSample(this,iVar7,param_2);
  if (iVar8 < 0) {
    iVar8 = -1;
  }
  pfVar1 = (float *)GetBoundedSample(this,iVar8,param_2);
  pfVar2 = (float *)GetBoundedSample(this,iVar6,param_2);
  puVar5 = (undefined4 *)GetBoundedSample(this,iVar3,param_2);
  local_58 = *puVar4;
  local_54 = puVar4[1];
  fVar9 = *pfVar2 - *pfVar1;
  local_50 = 0;
  local_4c = *pfVar1;
  local_48 = pfVar1[1];
  local_44 = 0;
  if (fVar9 <= 0.01) {
    fVar9 = 0.01;
  }
  local_40 = *pfVar2;
  local_3c = pfVar2[1];
  local_38 = 0;
  local_34 = *puVar5;
  local_30 = puVar5[1];
  local_2c = 0;
  if (1.0 <= fVar9) {
    fVar9 = 1.0;
  }
  fVar9 = (param_1 - *pfVar1) / fVar9;
  if (fVar9 <= 0.0) {
    fVar9 = 0.0;
  }
  if (1.0 <= fVar9) {
    fVar9 = 1.0;
  }
  Catmull_Rom_Spline((Vector *)&local_58,(Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34
                     ,fVar9,local_28);
  fVar9 = 0.0;
  if (0.0 <= local_24) {
    fVar9 = local_24;
  }
  if (1.0 <= fVar9) {
    fVar9 = 1.0;
  }
  return (longdouble)fVar9;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)