CSentence::SetTextFromWords
0x000dd7d0 · 184 bytes · __thiscall
_ZN9CSentence16SetTextFromWordsEv
Decompiled
undefined (1 param)
/* CSentence::SetTextFromWords() */
void __thiscall CSentence::SetTextFromWords(CSentence *this)
{
char *pcVar1;
int iVar2;
int iVar3;
int in_GS_OFFSET;
char local_420 [1024];
int local_20;
iVar3 = 0;
local_420[0] = '\0';
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (0 < *(int *)(this + 0x10)) {
do {
pcVar1 = *(char **)(*(int *)(*(int *)(this + 4) + iVar3 * 4) + 0x28);
if (pcVar1 == (char *)0x0) {
pcVar1 = "";
}
V_strncat(local_420,pcVar1,0x400,-1);
iVar2 = iVar3;
if (iVar3 != *(int *)(this + 0x10)) {
V_strncat(local_420," ",0x400,-1);
iVar2 = *(int *)(this + 0x10);
}
iVar3 = iVar3 + 1;
} while (iVar3 < iVar2);
}
SetText(this,local_420);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.