L L4D2node

CSentence::SaveToBuffer

0x000dd280 · 664 bytes · __thiscall

_ZN9CSentence12SaveToBufferER10CUtlBuffer

Decompiled

undefined (2 params)

/* CSentence::SaveToBuffer(CUtlBuffer&) */

void __thiscall CSentence::SaveToBuffer(CSentence *this,CUtlBuffer *param_1)

{
  float *pfVar1;
  float *pfVar2;
  undefined1 *puVar3;
  undefined1 *puVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  double dVar8;
  double dVar9;
  int local_20;
  
  CUtlBuffer::Printf(param_1,"VERSION 1.0\n");
  CUtlBuffer::Printf(param_1,"PLAINTEXT\n");
  CUtlBuffer::Printf(param_1,"{\n");
  puVar3 = &DAT_002c79d4;
  if (*(undefined1 **)this != (undefined1 *)0x0) {
    puVar3 = *(undefined1 **)this;
  }
  CUtlBuffer::Printf(param_1,"%s\n",puVar3);
  CUtlBuffer::Printf(param_1,"}\n");
  CUtlBuffer::Printf(param_1,"WORDS\n");
  CUtlBuffer::Printf(param_1,"{\n");
  local_20 = 0;
  if (0 < *(int *)(this + 0x10)) {
    do {
      pfVar1 = *(float **)(*(int *)(this + 4) + local_20 * 4);
      puVar3 = (undefined1 *)pfVar1[10];
      dVar8 = (double)*pfVar1;
      dVar9 = (double)pfVar1[1];
      if (puVar3 == (undefined1 *)0x0) {
        puVar3 = &DAT_002c79d4;
      }
      iVar7 = 0;
      CUtlBuffer::Printf(param_1,"WORD %s %.3f %.3f\n",puVar3,SUB84(dVar8,0),
                         (int)((ulonglong)dVar8 >> 0x20),SUB84(dVar9,0),
                         (int)((ulonglong)dVar9 >> 0x20));
      CUtlBuffer::Printf(param_1,"{\n");
      if (0 < (int)pfVar1[5]) {
        do {
          pfVar2 = *(float **)((int)pfVar1[2] + iVar7 * 4);
          puVar4 = (undefined1 *)pfVar2[5];
          dVar8 = (double)*pfVar2;
          dVar9 = (double)pfVar2[1];
          if (puVar4 == (undefined1 *)0x0) {
            puVar4 = &DAT_002c79d4;
          }
          iVar7 = iVar7 + 1;
          puVar3 = (undefined1 *)(uint)*(ushort *)(pfVar2 + 2);
          CUtlBuffer::Printf(param_1,"%i %s %.3f %.3f 1\n",puVar3,puVar4,SUB84(dVar8,0),
                             (int)((ulonglong)dVar8 >> 0x20),SUB84(dVar9,0),
                             (int)((ulonglong)dVar9 >> 0x20));
          dVar9 = (double)CONCAT44(SUB84(dVar9,0),(int)((ulonglong)dVar8 >> 0x20));
          dVar8 = (double)CONCAT44(SUB84(dVar8,0),puVar4);
        } while (iVar7 < (int)pfVar1[5]);
      }
      CUtlBuffer::Printf(param_1,"}\n",puVar3,SUB84(dVar8,0),(int)((ulonglong)dVar8 >> 0x20),
                         SUB84(dVar9,0),(int)((ulonglong)dVar9 >> 0x20));
      local_20 = local_20 + 1;
    } while (local_20 < *(int *)(this + 0x10));
  }
  CUtlBuffer::Printf(param_1,"}\n",puVar3);
  CUtlBuffer::Printf(param_1,"EMPHASIS\n");
  CUtlBuffer::Printf(param_1,"{\n");
  iVar7 = *(int *)(this + 0x3c);
  if (0 < iVar7) {
    iVar5 = 0;
    do {
      iVar6 = iVar5 + 1;
      pfVar1 = (float *)(*(int *)(this + 0x30) + iVar5 * 0xc);
      dVar8 = (double)pfVar1[1];
      dVar9 = (double)*pfVar1;
      CUtlBuffer::Printf(param_1,"%f %f\n",SUB84(dVar9,0),(int)((ulonglong)dVar9 >> 0x20),
                         SUB84(dVar8,0),(int)((ulonglong)dVar8 >> 0x20));
      puVar3 = SUB84(dVar9,0);
      iVar5 = iVar6;
    } while (iVar6 != iVar7);
  }
  CUtlBuffer::Printf(param_1,"}\n",puVar3);
  CUtlBuffer::Printf(param_1,"OPTIONS\n");
  CUtlBuffer::Printf(param_1,"{\n");
  CUtlBuffer::Printf(param_1,"voice_duck %d\n",(byte)this[0x4a] & 1);
  if (((byte)this[0x49] & 1) != 0) {
    CUtlBuffer::Printf(param_1,"checksum %d\n",*(undefined4 *)(this + 0x44));
  }
  CUtlBuffer::Printf(param_1,"}\n");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)