CWordTag::ComputeDataCheckSum
0x000db420 · 182 bytes · __thiscall
_ZN8CWordTag19ComputeDataCheckSumEv
Decompiled
undefined (1 param)
/* CWordTag::ComputeDataCheckSum() */
ulong __thiscall CWordTag::ComputeDataCheckSum(CWordTag *this)
{
int iVar1;
int iVar2;
int iVar3;
ulong local_24;
undefined4 local_20 [4];
CRC32_Init(&local_24);
if (*(char **)(this + 0x28) != (char *)0x0) {
iVar2 = _V_strlen(*(char **)(this + 0x28));
CRC32_ProcessBuffer(&local_24,*(void **)(this + 0x28),iVar2);
}
iVar2 = *(int *)(this + 0x14);
iVar3 = 0;
if (0 < iVar2) {
do {
iVar1 = iVar3 * 4;
iVar3 = iVar3 + 1;
local_20[0] = CPhonemeTag::ComputeDataCheckSum(*(CPhonemeTag **)(*(int *)(this + 8) + iVar1));
CRC32_ProcessBuffer(&local_24,local_20,4);
} while (iVar3 != iVar2);
}
CRC32_ProcessBuffer(&local_24,this,4);
CRC32_ProcessBuffer(&local_24,this + 4,4);
CRC32_Final(&local_24);
return local_24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.