L L4D2node

CSentence::ShouldSplitWord

0x000daf40 · 44 bytes · __regparm3

_ZN9CSentence15ShouldSplitWordEc.part.15

Decompiled

undefined (1 param)

/* CSentence::ShouldSplitWord(char) [clone .part.15] */

bool __regparm3 CSentence::ShouldSplitWord(char param_1)

{
  int iVar1;
  
  iVar1 = ispunct((int)param_1);
  if (iVar1 != 0) {
    return param_1 != '\'';
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)