L L4D2node

CRegistry::Shutdown

0x000dab10 · 18 bytes · __thiscall

_ZN9CRegistry8ShutdownEv

Decompiled

undefined (1 param)

/* CRegistry::Shutdown() */

void __thiscall CRegistry::Shutdown(CRegistry *this)

{
  if (this[4] != (CRegistry)0x0) {
    this[4] = (CRegistry)0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)